# Instrument I, A Wavefolding Synth
Bass drums, percussive plonks, bongos, robot sounds. By taking simple sounds, making them louder, and reflecting the waves that peak, we create a technique called wavefolding. In Max, The `[pong~ 0 -1. 1.]` object is one way to wavefold.
> [!cite] Lore
> ![[1-diesel-blue.png]]
> Diesel Blue (art by Dead Carcosa)
> [!example]
> ![[image-22.png]]
> Wavefolding a signal. Left is no wavefolding. Middle is wavefolding a signal at 1.5x gain. Right is wavefolding a signal at 3x gain.
## Wavefolding a Bass Drum
From [[Signal Music II, Beat and Rhythm]].
> [!example]
> ![[image-12.png]]
> Wavefolding can create a basic but satisfying drum sound.
## Frequency-Modulated Bass Drum
Instead of modulating the gain of the signal to induce wavefolding, we can modulate the frequency of our oscillator. This a simple form of frequency modulation. This is one way to get an "808-style" bass drum sound.
> [!example]
> ![[image-13.png]]
> If we start our oscillator at a higher frequency that falls quickly over the duration of the sound, we can get an 808 bass drum sound.